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##### transform

Transforms from one geometry to another geometry using a strategy.

###### Synopsis

    template<typename Geometry1, typename Geometry2>
    bool transform(Geometry1 const & geometry1, Geometry2 & geometry2)

###### Parameters

Type | Concept | Name | Description
--- | --- | --- | ---
Geometry1 const & | Any type fulfilling a Geometry Concept | geometry1 | A model of the specified concept
Geometry2 & | Any type fulfilling a Geometry Concept | geometry2 | A model of the specified concept

###### Returns

True if the transformation could be done

###### Header

Either

`#include <boost/geometry/geometry.hpp>`

Or

`#include <boost/geometry/algorithms/transform.hpp>`

###### Conformance

The function transform is not defined by OGC.

###### Behavior

Case | Behavior
--- | ---
Spherical (degree) / Spherical (radian) | Transforms coordinates from degree to radian, or vice versa
Spherical / Cartesian (3D) | Transforms coordinates from spherical coordinates to X,Y,Z, or vice versa, on a unit sphere
Spherical (degree, with radius) / Spherical (radian, with radius) | Transforms coordinates from degree to radian, or vice versa. Third coordinate (radius) is untouched
Spherical (with radius) / Cartesian (3D) | Transforms coordinates from spherical coordinates to X,Y,Z, or vice versa, on a unit sphere. Third coordinate (radius) is taken into account

###### Complexity

Linear

###### Example

Shows how points can be transformed using the default strategy

    #include <iostream>
    #include <boost/geometry.hpp>

    int main()
    {
        namespace bg = boost::geometry;

        // Select a point near the pole (theta=5.0, phi=15.0)
        bg::model::point<long double, 2, bg::cs::spherical<bg::degree> > p1(15.0, 5.0);

        // Transform from degree to radian. Default strategy is automatically selected,
        // it will convert from degree to radian
        bg::model::point<long double, 2, bg::cs::spherical<bg::radian> > p2;
        bg::transform(p1, p2);

        // Transform from degree (lon-lat) to 3D (x,y,z). Default strategy is automatically selected,
        // it will consider points on a unit sphere
        bg::model::point<long double, 3, bg::cs::cartesian> p3;
        bg::transform(p1, p3);

        std::cout
            << "p1: " << bg::dsv(p1) << std::endl
            << "p2: " << bg::dsv(p2) << std::endl
            << "p3: " << bg::dsv(p3) << std::endl;

        return 0;
    }

Output:

    p1: (15, 5)
    p2: (0.261799, 0.0872665)
    p3: (0.084186, 0.0225576, 0.996195)