/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
**
** This file was generated by glgen version 0.1
** Command line was: glgen
**
** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
**
** This is an auto-generated file.
** Do not edit! All changes made to it will be lost.
**
****************************************************************************/

#ifndef QOPENGLVERSIONFUNCTIONS_1_1_H
#define QOPENGLVERSIONFUNCTIONS_1_1_H

#include <QtCore/qglobal.h>

#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)

#include <QtGui/QOpenGLVersionFunctions>
#include <QtGui/qopenglcontext.h>

QT_BEGIN_NAMESPACE

class Q_GUI_EXPORT QOpenGLFunctions_1_1 : public QAbstractOpenGLFunctions
{
public:
    QOpenGLFunctions_1_1();
    ~QOpenGLFunctions_1_1();

    bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;

    // OpenGL 1.0 core functions
    void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
    void glDepthRange(GLdouble nearVal, GLdouble farVal);
    GLboolean glIsEnabled(GLenum cap);
    void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
    void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
    void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
    void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
    void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
    const GLubyte * glGetString(GLenum name);
    void glGetIntegerv(GLenum pname, GLint *params);
    void glGetFloatv(GLenum pname, GLfloat *params);
    GLenum glGetError();
    void glGetDoublev(GLenum pname, GLdouble *params);
    void glGetBooleanv(GLenum pname, GLboolean *params);
    void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
    void glReadBuffer(GLenum mode);
    void glPixelStorei(GLenum pname, GLint param);
    void glPixelStoref(GLenum pname, GLfloat param);
    void glDepthFunc(GLenum func);
    void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
    void glStencilFunc(GLenum func, GLint ref, GLuint mask);
    void glLogicOp(GLenum opcode);
    void glBlendFunc(GLenum sfactor, GLenum dfactor);
    void glFlush();
    void glFinish();
    void glEnable(GLenum cap);
    void glDisable(GLenum cap);
    void glDepthMask(GLboolean flag);
    void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    void glStencilMask(GLuint mask);
    void glClearDepth(GLdouble depth);
    void glClearStencil(GLint s);
    void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    void glClear(GLbitfield mask);
    void glDrawBuffer(GLenum mode);
    void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
    void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
    void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
    void glTexParameteri(GLenum target, GLenum pname, GLint param);
    void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
    void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
    void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
    void glPolygonMode(GLenum face, GLenum mode);
    void glPointSize(GLfloat size);
    void glLineWidth(GLfloat width);
    void glHint(GLenum target, GLenum mode);
    void glFrontFace(GLenum mode);
    void glCullFace(GLenum mode);

    // OpenGL 1.1 core functions
    void glIndexubv(const GLubyte *c);
    void glIndexub(GLubyte c);
    GLboolean glIsTexture(GLuint texture);
    void glGenTextures(GLsizei n, GLuint *textures);
    void glDeleteTextures(GLsizei n, const GLuint *textures);
    void glBindTexture(GLenum target, GLuint texture);
    void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
    void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
    void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
    void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
    void glPolygonOffset(GLfloat factor, GLfloat units);
    void glGetPointerv(GLenum pname, GLvoid* *params);
    void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
    void glDrawArrays(GLenum mode, GLint first, GLsizei count);

    // OpenGL 1.0 deprecated functions
    void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
    void glTranslated(GLdouble x, GLdouble y, GLdouble z);
    void glScalef(GLfloat x, GLfloat y, GLfloat z);
    void glScaled(GLdouble x, GLdouble y, GLdouble z);
    void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
    void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
    void glPushMatrix();
    void glPopMatrix();
    void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
    void glMultMatrixd(const GLdouble *m);
    void glMultMatrixf(const GLfloat *m);
    void glMatrixMode(GLenum mode);
    void glLoadMatrixd(const GLdouble *m);
    void glLoadMatrixf(const GLfloat *m);
    void glLoadIdentity();
    void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
    GLboolean glIsList(GLuint list);
    void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
    void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
    void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
    void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
    void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
    void glGetPolygonStipple(GLubyte *mask);
    void glGetPixelMapusv(GLenum map, GLushort *values);
    void glGetPixelMapuiv(GLenum map, GLuint *values);
    void glGetPixelMapfv(GLenum map, GLfloat *values);
    void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
    void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
    void glGetMapiv(GLenum target, GLenum query, GLint *v);
    void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
    void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
    void glGetLightiv(GLenum light, GLenum pname, GLint *params);
    void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
    void glGetClipPlane(GLenum plane, GLdouble *equation);
    void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
    void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
    void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
    void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
    void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
    void glPixelTransferi(GLenum pname, GLint param);
    void glPixelTransferf(GLenum pname, GLfloat param);
    void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
    void glAlphaFunc(GLenum func, GLfloat ref);
    void glEvalPoint2(GLint i, GLint j);
    void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
    void glEvalPoint1(GLint i);
    void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
    void glEvalCoord2fv(const GLfloat *u);
    void glEvalCoord2f(GLfloat u, GLfloat v);
    void glEvalCoord2dv(const GLdouble *u);
    void glEvalCoord2d(GLdouble u, GLdouble v);
    void glEvalCoord1fv(const GLfloat *u);
    void glEvalCoord1f(GLfloat u);
    void glEvalCoord1dv(const GLdouble *u);
    void glEvalCoord1d(GLdouble u);
    void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
    void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
    void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
    void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
    void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
    void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
    void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
    void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
    void glPushAttrib(GLbitfield mask);
    void glPopAttrib();
    void glAccum(GLenum op, GLfloat value);
    void glIndexMask(GLuint mask);
    void glClearIndex(GLfloat c);
    void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    void glPushName(GLuint name);
    void glPopName();
    void glPassThrough(GLfloat token);
    void glLoadName(GLuint name);
    void glInitNames();
    GLint glRenderMode(GLenum mode);
    void glSelectBuffer(GLsizei size, GLuint *buffer);
    void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
    void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
    void glTexGeni(GLenum coord, GLenum pname, GLint param);
    void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
    void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
    void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
    void glTexGend(GLenum coord, GLenum pname, GLdouble param);
    void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
    void glTexEnvi(GLenum target, GLenum pname, GLint param);
    void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
    void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
    void glShadeModel(GLenum mode);
    void glPolygonStipple(const GLubyte *mask);
    void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
    void glMateriali(GLenum face, GLenum pname, GLint param);
    void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
    void glMaterialf(GLenum face, GLenum pname, GLfloat param);
    void glLineStipple(GLint factor, GLushort pattern);
    void glLightModeliv(GLenum pname, const GLint *params);
    void glLightModeli(GLenum pname, GLint param);
    void glLightModelfv(GLenum pname, const GLfloat *params);
    void glLightModelf(GLenum pname, GLfloat param);
    void glLightiv(GLenum light, GLenum pname, const GLint *params);
    void glLighti(GLenum light, GLenum pname, GLint param);
    void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
    void glLightf(GLenum light, GLenum pname, GLfloat param);
    void glFogiv(GLenum pname, const GLint *params);
    void glFogi(GLenum pname, GLint param);
    void glFogfv(GLenum pname, const GLfloat *params);
    void glFogf(GLenum pname, GLfloat param);
    void glColorMaterial(GLenum face, GLenum mode);
    void glClipPlane(GLenum plane, const GLdouble *equation);
    void glVertex4sv(const GLshort *v);
    void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
    void glVertex4iv(const GLint *v);
    void glVertex4i(GLint x, GLint y, GLint z, GLint w);
    void glVertex4fv(const GLfloat *v);
    void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    void glVertex4dv(const GLdouble *v);
    void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
    void glVertex3sv(const GLshort *v);
    void glVertex3s(GLshort x, GLshort y, GLshort z);
    void glVertex3iv(const GLint *v);
    void glVertex3i(GLint x, GLint y, GLint z);
    void glVertex3fv(const GLfloat *v);
    void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
    void glVertex3dv(const GLdouble *v);
    void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
    void glVertex2sv(const GLshort *v);
    void glVertex2s(GLshort x, GLshort y);
    void glVertex2iv(const GLint *v);
    void glVertex2i(GLint x, GLint y);
    void glVertex2fv(const GLfloat *v);
    void glVertex2f(GLfloat x, GLfloat y);
    void glVertex2dv(const GLdouble *v);
    void glVertex2d(GLdouble x, GLdouble y);
    void glTexCoord4sv(const GLshort *v);
    void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
    void glTexCoord4iv(const GLint *v);
    void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
    void glTexCoord4fv(const GLfloat *v);
    void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
    void glTexCoord4dv(const GLdouble *v);
    void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
    void glTexCoord3sv(const GLshort *v);
    void glTexCoord3s(GLshort s, GLshort t, GLshort r);
    void glTexCoord3iv(const GLint *v);
    void glTexCoord3i(GLint s, GLint t, GLint r);
    void glTexCoord3fv(const GLfloat *v);
    void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
    void glTexCoord3dv(const GLdouble *v);
    void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
    void glTexCoord2sv(const GLshort *v);
    void glTexCoord2s(GLshort s, GLshort t);
    void glTexCoord2iv(const GLint *v);
    void glTexCoord2i(GLint s, GLint t);
    void glTexCoord2fv(const GLfloat *v);
    void glTexCoord2f(GLfloat s, GLfloat t);
    void glTexCoord2dv(const GLdouble *v);
    void glTexCoord2d(GLdouble s, GLdouble t);
    void glTexCoord1sv(const GLshort *v);
    void glTexCoord1s(GLshort s);
    void glTexCoord1iv(const GLint *v);
    void glTexCoord1i(GLint s);
    void glTexCoord1fv(const GLfloat *v);
    void glTexCoord1f(GLfloat s);
    void glTexCoord1dv(const GLdouble *v);
    void glTexCoord1d(GLdouble s);
    void glRectsv(const GLshort *v1, const GLshort *v2);
    void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
    void glRectiv(const GLint *v1, const GLint *v2);
    void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
    void glRectfv(const GLfloat *v1, const GLfloat *v2);
    void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
    void glRectdv(const GLdouble *v1, const GLdouble *v2);
    void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
    void glRasterPos4sv(const GLshort *v);
    void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
    void glRasterPos4iv(const GLint *v);
    void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
    void glRasterPos4fv(const GLfloat *v);
    void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    void glRasterPos4dv(const GLdouble *v);
    void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
    void glRasterPos3sv(const GLshort *v);
    void glRasterPos3s(GLshort x, GLshort y, GLshort z);
    void glRasterPos3iv(const GLint *v);
    void glRasterPos3i(GLint x, GLint y, GLint z);
    void glRasterPos3fv(const GLfloat *v);
    void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
    void glRasterPos3dv(const GLdouble *v);
    void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
    void glRasterPos2sv(const GLshort *v);
    void glRasterPos2s(GLshort x, GLshort y);
    void glRasterPos2iv(const GLint *v);
    void glRasterPos2i(GLint x, GLint y);
    void glRasterPos2fv(const GLfloat *v);
    void glRasterPos2f(GLfloat x, GLfloat y);
    void glRasterPos2dv(const GLdouble *v);
    void glRasterPos2d(GLdouble x, GLdouble y);
    void glNormal3sv(const GLshort *v);
    void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
    void glNormal3iv(const GLint *v);
    void glNormal3i(GLint nx, GLint ny, GLint nz);
    void glNormal3fv(const GLfloat *v);
    void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
    void glNormal3dv(const GLdouble *v);
    void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
    void glNormal3bv(const GLbyte *v);
    void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
    void glIndexsv(const GLshort *c);
    void glIndexs(GLshort c);
    void glIndexiv(const GLint *c);
    void glIndexi(GLint c);
    void glIndexfv(const GLfloat *c);
    void glIndexf(GLfloat c);
    void glIndexdv(const GLdouble *c);
    void glIndexd(GLdouble c);
    void glEnd();
    void glEdgeFlagv(const GLboolean *flag);
    void glEdgeFlag(GLboolean flag);
    void glColor4usv(const GLushort *v);
    void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
    void glColor4uiv(const GLuint *v);
    void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
    void glColor4ubv(const GLubyte *v);
    void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
    void glColor4sv(const GLshort *v);
    void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
    void glColor4iv(const GLint *v);
    void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
    void glColor4fv(const GLfloat *v);
    void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    void glColor4dv(const GLdouble *v);
    void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
    void glColor4bv(const GLbyte *v);
    void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
    void glColor3usv(const GLushort *v);
    void glColor3us(GLushort red, GLushort green, GLushort blue);
    void glColor3uiv(const GLuint *v);
    void glColor3ui(GLuint red, GLuint green, GLuint blue);
    void glColor3ubv(const GLubyte *v);
    void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
    void glColor3sv(const GLshort *v);
    void glColor3s(GLshort red, GLshort green, GLshort blue);
    void glColor3iv(const GLint *v);
    void glColor3i(GLint red, GLint green, GLint blue);
    void glColor3fv(const GLfloat *v);
    void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
    void glColor3dv(const GLdouble *v);
    void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
    void glColor3bv(const GLbyte *v);
    void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
    void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
    void glBegin(GLenum mode);
    void glListBase(GLuint base);
    GLuint glGenLists(GLsizei range);
    void glDeleteLists(GLuint list, GLsizei range);
    void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
    void glCallList(GLuint list);
    void glEndList();
    void glNewList(GLuint list, GLenum mode);

    // OpenGL 1.1 deprecated functions
    void glPushClientAttrib(GLbitfield mask);
    void glPopClientAttrib();
    void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
    GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
    void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
    void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
    void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
    void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
    void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
    void glEnableClientState(GLenum array);
    void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
    void glDisableClientState(GLenum array);
    void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
    void glArrayElement(GLint i);

private:
    friend class QOpenGLContext;

    static bool isContextCompatible(QOpenGLContext *context);
    static QOpenGLVersionProfile versionProfile();

    QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
    QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
    QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
    QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
};

// OpenGL 1.0 core functions
inline void QOpenGLFunctions_1_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
    d_1_0_Core->Viewport(x, y, width, height);
}

inline void QOpenGLFunctions_1_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
    d_1_0_Core->DepthRange(nearVal, farVal);
}

inline GLboolean QOpenGLFunctions_1_1::glIsEnabled(GLenum cap)
{
    return d_1_0_Core->IsEnabled(cap);
}

inline void QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
    d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
}

inline void QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
    d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
}

inline void QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
    d_1_0_Core->GetTexParameteriv(target, pname, params);
}

inline void QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
    d_1_0_Core->GetTexParameterfv(target, pname, params);
}

inline void QOpenGLFunctions_1_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
    d_1_0_Core->GetTexImage(target, level, format, type, pixels);
}

inline const GLubyte * QOpenGLFunctions_1_1::glGetString(GLenum name)
{
    return d_1_0_Core->GetString(name);
}

inline void QOpenGLFunctions_1_1::glGetIntegerv(GLenum pname, GLint *params)
{
    d_1_0_Core->GetIntegerv(pname, params);
}

inline void QOpenGLFunctions_1_1::glGetFloatv(GLenum pname, GLfloat *params)
{
    d_1_0_Core->GetFloatv(pname, params);
}

inline GLenum QOpenGLFunctions_1_1::glGetError()
{
    return d_1_0_Core->GetError();
}

inline void QOpenGLFunctions_1_1::glGetDoublev(GLenum pname, GLdouble *params)
{
    d_1_0_Core->GetDoublev(pname, params);
}

inline void QOpenGLFunctions_1_1::glGetBooleanv(GLenum pname, GLboolean *params)
{
    d_1_0_Core->GetBooleanv(pname, params);
}

inline void QOpenGLFunctions_1_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
    d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
}

inline void QOpenGLFunctions_1_1::glReadBuffer(GLenum mode)
{
    d_1_0_Core->ReadBuffer(mode);
}

inline void QOpenGLFunctions_1_1::glPixelStorei(GLenum pname, GLint param)
{
    d_1_0_Core->PixelStorei(pname, param);
}

inline void QOpenGLFunctions_1_1::glPixelStoref(GLenum pname, GLfloat param)
{
    d_1_0_Core->PixelStoref(pname, param);
}

inline void QOpenGLFunctions_1_1::glDepthFunc(GLenum func)
{
    d_1_0_Core->DepthFunc(func);
}

inline void QOpenGLFunctions_1_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
    d_1_0_Core->StencilOp(fail, zfail, zpass);
}

inline void QOpenGLFunctions_1_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
    d_1_0_Core->StencilFunc(func, ref, mask);
}

inline void QOpenGLFunctions_1_1::glLogicOp(GLenum opcode)
{
    d_1_0_Core->LogicOp(opcode);
}

inline void QOpenGLFunctions_1_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
    d_1_0_Core->BlendFunc(sfactor, dfactor);
}

inline void QOpenGLFunctions_1_1::glFlush()
{
    d_1_0_Core->Flush();
}

inline void QOpenGLFunctions_1_1::glFinish()
{
    d_1_0_Core->Finish();
}

inline void QOpenGLFunctions_1_1::glEnable(GLenum cap)
{
    d_1_0_Core->Enable(cap);
}

inline void QOpenGLFunctions_1_1::glDisable(GLenum cap)
{
    d_1_0_Core->Disable(cap);
}

inline void QOpenGLFunctions_1_1::glDepthMask(GLboolean flag)
{
    d_1_0_Core->DepthMask(flag);
}

inline void QOpenGLFunctions_1_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
    d_1_0_Core->ColorMask(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_1::glStencilMask(GLuint mask)
{
    d_1_0_Core->StencilMask(mask);
}

inline void QOpenGLFunctions_1_1::glClearDepth(GLdouble depth)
{
    d_1_0_Core->ClearDepth(depth);
}

inline void QOpenGLFunctions_1_1::glClearStencil(GLint s)
{
    d_1_0_Core->ClearStencil(s);
}

inline void QOpenGLFunctions_1_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
    d_1_0_Core->ClearColor(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_1::glClear(GLbitfield mask)
{
    d_1_0_Core->Clear(mask);
}

inline void QOpenGLFunctions_1_1::glDrawBuffer(GLenum mode)
{
    d_1_0_Core->DrawBuffer(mode);
}

inline void QOpenGLFunctions_1_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
    d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}

inline void QOpenGLFunctions_1_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
    d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}

inline void QOpenGLFunctions_1_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
    d_1_0_Core->TexParameteriv(target, pname, params);
}

inline void QOpenGLFunctions_1_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
    d_1_0_Core->TexParameteri(target, pname, param);
}

inline void QOpenGLFunctions_1_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
    d_1_0_Core->TexParameterfv(target, pname, params);
}

inline void QOpenGLFunctions_1_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
    d_1_0_Core->TexParameterf(target, pname, param);
}

inline void QOpenGLFunctions_1_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
    d_1_0_Core->Scissor(x, y, width, height);
}

inline void QOpenGLFunctions_1_1::glPolygonMode(GLenum face, GLenum mode)
{
    d_1_0_Core->PolygonMode(face, mode);
}

inline void QOpenGLFunctions_1_1::glPointSize(GLfloat size)
{
    d_1_0_Core->PointSize(size);
}

inline void QOpenGLFunctions_1_1::glLineWidth(GLfloat width)
{
    d_1_0_Core->LineWidth(width);
}

inline void QOpenGLFunctions_1_1::glHint(GLenum target, GLenum mode)
{
    d_1_0_Core->Hint(target, mode);
}

inline void QOpenGLFunctions_1_1::glFrontFace(GLenum mode)
{
    d_1_0_Core->FrontFace(mode);
}

inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode)
{
    d_1_0_Core->CullFace(mode);
}


// OpenGL 1.1 core functions
inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c)
{
    d_1_1_Core->Indexubv(c);
}

inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c)
{
    d_1_1_Core->Indexub(c);
}

inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture)
{
    return d_1_1_Core->IsTexture(texture);
}

inline void QOpenGLFunctions_1_1::glGenTextures(GLsizei n, GLuint *textures)
{
    d_1_1_Core->GenTextures(n, textures);
}

inline void QOpenGLFunctions_1_1::glDeleteTextures(GLsizei n, const GLuint *textures)
{
    d_1_1_Core->DeleteTextures(n, textures);
}

inline void QOpenGLFunctions_1_1::glBindTexture(GLenum target, GLuint texture)
{
    d_1_1_Core->BindTexture(target, texture);
}

inline void QOpenGLFunctions_1_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
    d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}

inline void QOpenGLFunctions_1_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
    d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}

inline void QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
    d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}

inline void QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
    d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
}

inline void QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
    d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}

inline void QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
    d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
}

inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units)
{
    d_1_1_Core->PolygonOffset(factor, units);
}

inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params)
{
    d_1_1_Core->GetPointerv(pname, params);
}

inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
    d_1_1_Core->DrawElements(mode, count, type, indices);
}

inline void QOpenGLFunctions_1_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
    d_1_1_Core->DrawArrays(mode, first, count);
}


// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_1_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
    d_1_0_Deprecated->Translatef(x, y, z);
}

inline void QOpenGLFunctions_1_1::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
    d_1_0_Deprecated->Translated(x, y, z);
}

inline void QOpenGLFunctions_1_1::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
    d_1_0_Deprecated->Scalef(x, y, z);
}

inline void QOpenGLFunctions_1_1::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
    d_1_0_Deprecated->Scaled(x, y, z);
}

inline void QOpenGLFunctions_1_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
    d_1_0_Deprecated->Rotatef(angle, x, y, z);
}

inline void QOpenGLFunctions_1_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
    d_1_0_Deprecated->Rotated(angle, x, y, z);
}

inline void QOpenGLFunctions_1_1::glPushMatrix()
{
    d_1_0_Deprecated->PushMatrix();
}

inline void QOpenGLFunctions_1_1::glPopMatrix()
{
    d_1_0_Deprecated->PopMatrix();
}

inline void QOpenGLFunctions_1_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
    d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
}

inline void QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble *m)
{
    d_1_0_Deprecated->MultMatrixd(m);
}

inline void QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat *m)
{
    d_1_0_Deprecated->MultMatrixf(m);
}

inline void QOpenGLFunctions_1_1::glMatrixMode(GLenum mode)
{
    d_1_0_Deprecated->MatrixMode(mode);
}

inline void QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble *m)
{
    d_1_0_Deprecated->LoadMatrixd(m);
}

inline void QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat *m)
{
    d_1_0_Deprecated->LoadMatrixf(m);
}

inline void QOpenGLFunctions_1_1::glLoadIdentity()
{
    d_1_0_Deprecated->LoadIdentity();
}

inline void QOpenGLFunctions_1_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
    d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
}

inline GLboolean QOpenGLFunctions_1_1::glIsList(GLuint list)
{
    return d_1_0_Deprecated->IsList(list);
}

inline void QOpenGLFunctions_1_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
    d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
}

inline void QOpenGLFunctions_1_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
    d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
}

inline void QOpenGLFunctions_1_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
    d_1_0_Deprecated->GetTexGendv(coord, pname, params);
}

inline void QOpenGLFunctions_1_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
    d_1_0_Deprecated->GetTexEnviv(target, pname, params);
}

inline void QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
    d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
}

inline void QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte *mask)
{
    d_1_0_Deprecated->GetPolygonStipple(mask);
}

inline void QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum map, GLushort *values)
{
    d_1_0_Deprecated->GetPixelMapusv(map, values);
}

inline void QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum map, GLuint *values)
{
    d_1_0_Deprecated->GetPixelMapuiv(map, values);
}

inline void QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum map, GLfloat *values)
{
    d_1_0_Deprecated->GetPixelMapfv(map, values);
}

inline void QOpenGLFunctions_1_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
    d_1_0_Deprecated->GetMaterialiv(face, pname, params);
}

inline void QOpenGLFunctions_1_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
    d_1_0_Deprecated->GetMaterialfv(face, pname, params);
}

inline void QOpenGLFunctions_1_1::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
    d_1_0_Deprecated->GetMapiv(target, query, v);
}

inline void QOpenGLFunctions_1_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
    d_1_0_Deprecated->GetMapfv(target, query, v);
}

inline void QOpenGLFunctions_1_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
    d_1_0_Deprecated->GetMapdv(target, query, v);
}

inline void QOpenGLFunctions_1_1::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
    d_1_0_Deprecated->GetLightiv(light, pname, params);
}

inline void QOpenGLFunctions_1_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
    d_1_0_Deprecated->GetLightfv(light, pname, params);
}

inline void QOpenGLFunctions_1_1::glGetClipPlane(GLenum plane, GLdouble *equation)
{
    d_1_0_Deprecated->GetClipPlane(plane, equation);
}

inline void QOpenGLFunctions_1_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
    d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
}

inline void QOpenGLFunctions_1_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
    d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
}

inline void QOpenGLFunctions_1_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
    d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
}

inline void QOpenGLFunctions_1_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
    d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
}

inline void QOpenGLFunctions_1_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
    d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
}

inline void QOpenGLFunctions_1_1::glPixelTransferi(GLenum pname, GLint param)
{
    d_1_0_Deprecated->PixelTransferi(pname, param);
}

inline void QOpenGLFunctions_1_1::glPixelTransferf(GLenum pname, GLfloat param)
{
    d_1_0_Deprecated->PixelTransferf(pname, param);
}

inline void QOpenGLFunctions_1_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
    d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
}

inline void QOpenGLFunctions_1_1::glAlphaFunc(GLenum func, GLfloat ref)
{
    d_1_0_Deprecated->AlphaFunc(func, ref);
}

inline void QOpenGLFunctions_1_1::glEvalPoint2(GLint i, GLint j)
{
    d_1_0_Deprecated->EvalPoint2(i, j);
}

inline void QOpenGLFunctions_1_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
    d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
}

inline void QOpenGLFunctions_1_1::glEvalPoint1(GLint i)
{
    d_1_0_Deprecated->EvalPoint1(i);
}

inline void QOpenGLFunctions_1_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
    d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
}

inline void QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat *u)
{
    d_1_0_Deprecated->EvalCoord2fv(u);
}

inline void QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat u, GLfloat v)
{
    d_1_0_Deprecated->EvalCoord2f(u, v);
}

inline void QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble *u)
{
    d_1_0_Deprecated->EvalCoord2dv(u);
}

inline void QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble u, GLdouble v)
{
    d_1_0_Deprecated->EvalCoord2d(u, v);
}

inline void QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat *u)
{
    d_1_0_Deprecated->EvalCoord1fv(u);
}

inline void QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat u)
{
    d_1_0_Deprecated->EvalCoord1f(u);
}

inline void QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble *u)
{
    d_1_0_Deprecated->EvalCoord1dv(u);
}

inline void QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble u)
{
    d_1_0_Deprecated->EvalCoord1d(u);
}

inline void QOpenGLFunctions_1_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
    d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
}

inline void QOpenGLFunctions_1_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
    d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
}

inline void QOpenGLFunctions_1_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
    d_1_0_Deprecated->MapGrid1f(un, u1, u2);
}

inline void QOpenGLFunctions_1_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
    d_1_0_Deprecated->MapGrid1d(un, u1, u2);
}

inline void QOpenGLFunctions_1_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
    d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}

inline void QOpenGLFunctions_1_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
    d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}

inline void QOpenGLFunctions_1_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
    d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
}

inline void QOpenGLFunctions_1_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
    d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
}

inline void QOpenGLFunctions_1_1::glPushAttrib(GLbitfield mask)
{
    d_1_0_Deprecated->PushAttrib(mask);
}

inline void QOpenGLFunctions_1_1::glPopAttrib()
{
    d_1_0_Deprecated->PopAttrib();
}

inline void QOpenGLFunctions_1_1::glAccum(GLenum op, GLfloat value)
{
    d_1_0_Deprecated->Accum(op, value);
}

inline void QOpenGLFunctions_1_1::glIndexMask(GLuint mask)
{
    d_1_0_Deprecated->IndexMask(mask);
}

inline void QOpenGLFunctions_1_1::glClearIndex(GLfloat c)
{
    d_1_0_Deprecated->ClearIndex(c);
}

inline void QOpenGLFunctions_1_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
    d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_1::glPushName(GLuint name)
{
    d_1_0_Deprecated->PushName(name);
}

inline void QOpenGLFunctions_1_1::glPopName()
{
    d_1_0_Deprecated->PopName();
}

inline void QOpenGLFunctions_1_1::glPassThrough(GLfloat token)
{
    d_1_0_Deprecated->PassThrough(token);
}

inline void QOpenGLFunctions_1_1::glLoadName(GLuint name)
{
    d_1_0_Deprecated->LoadName(name);
}

inline void QOpenGLFunctions_1_1::glInitNames()
{
    d_1_0_Deprecated->InitNames();
}

inline GLint QOpenGLFunctions_1_1::glRenderMode(GLenum mode)
{
    return d_1_0_Deprecated->RenderMode(mode);
}

inline void QOpenGLFunctions_1_1::glSelectBuffer(GLsizei size, GLuint *buffer)
{
    d_1_0_Deprecated->SelectBuffer(size, buffer);
}

inline void QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
    d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
}

inline void QOpenGLFunctions_1_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
    d_1_0_Deprecated->TexGeniv(coord, pname, params);
}

inline void QOpenGLFunctions_1_1::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
    d_1_0_Deprecated->TexGeni(coord, pname, param);
}

inline void QOpenGLFunctions_1_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
    d_1_0_Deprecated->TexGenfv(coord, pname, params);
}

inline void QOpenGLFunctions_1_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
    d_1_0_Deprecated->TexGenf(coord, pname, param);
}

inline void QOpenGLFunctions_1_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
    d_1_0_Deprecated->TexGendv(coord, pname, params);
}

inline void QOpenGLFunctions_1_1::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
    d_1_0_Deprecated->TexGend(coord, pname, param);
}

inline void QOpenGLFunctions_1_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
    d_1_0_Deprecated->TexEnviv(target, pname, params);
}

inline void QOpenGLFunctions_1_1::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
    d_1_0_Deprecated->TexEnvi(target, pname, param);
}

inline void QOpenGLFunctions_1_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
    d_1_0_Deprecated->TexEnvfv(target, pname, params);
}

inline void QOpenGLFunctions_1_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
    d_1_0_Deprecated->TexEnvf(target, pname, param);
}

inline void QOpenGLFunctions_1_1::glShadeModel(GLenum mode)
{
    d_1_0_Deprecated->ShadeModel(mode);
}

inline void QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte *mask)
{
    d_1_0_Deprecated->PolygonStipple(mask);
}

inline void QOpenGLFunctions_1_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
    d_1_0_Deprecated->Materialiv(face, pname, params);
}

inline void QOpenGLFunctions_1_1::glMateriali(GLenum face, GLenum pname, GLint param)
{
    d_1_0_Deprecated->Materiali(face, pname, param);
}

inline void QOpenGLFunctions_1_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
    d_1_0_Deprecated->Materialfv(face, pname, params);
}

inline void QOpenGLFunctions_1_1::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
    d_1_0_Deprecated->Materialf(face, pname, param);
}

inline void QOpenGLFunctions_1_1::glLineStipple(GLint factor, GLushort pattern)
{
    d_1_0_Deprecated->LineStipple(factor, pattern);
}

inline void QOpenGLFunctions_1_1::glLightModeliv(GLenum pname, const GLint *params)
{
    d_1_0_Deprecated->LightModeliv(pname, params);
}

inline void QOpenGLFunctions_1_1::glLightModeli(GLenum pname, GLint param)
{
    d_1_0_Deprecated->LightModeli(pname, param);
}

inline void QOpenGLFunctions_1_1::glLightModelfv(GLenum pname, const GLfloat *params)
{
    d_1_0_Deprecated->LightModelfv(pname, params);
}

inline void QOpenGLFunctions_1_1::glLightModelf(GLenum pname, GLfloat param)
{
    d_1_0_Deprecated->LightModelf(pname, param);
}

inline void QOpenGLFunctions_1_1::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
    d_1_0_Deprecated->Lightiv(light, pname, params);
}

inline void QOpenGLFunctions_1_1::glLighti(GLenum light, GLenum pname, GLint param)
{
    d_1_0_Deprecated->Lighti(light, pname, param);
}

inline void QOpenGLFunctions_1_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
    d_1_0_Deprecated->Lightfv(light, pname, params);
}

inline void QOpenGLFunctions_1_1::glLightf(GLenum light, GLenum pname, GLfloat param)
{
    d_1_0_Deprecated->Lightf(light, pname, param);
}

inline void QOpenGLFunctions_1_1::glFogiv(GLenum pname, const GLint *params)
{
    d_1_0_Deprecated->Fogiv(pname, params);
}

inline void QOpenGLFunctions_1_1::glFogi(GLenum pname, GLint param)
{
    d_1_0_Deprecated->Fogi(pname, param);
}

inline void QOpenGLFunctions_1_1::glFogfv(GLenum pname, const GLfloat *params)
{
    d_1_0_Deprecated->Fogfv(pname, params);
}

inline void QOpenGLFunctions_1_1::glFogf(GLenum pname, GLfloat param)
{
    d_1_0_Deprecated->Fogf(pname, param);
}

inline void QOpenGLFunctions_1_1::glColorMaterial(GLenum face, GLenum mode)
{
    d_1_0_Deprecated->ColorMaterial(face, mode);
}

inline void QOpenGLFunctions_1_1::glClipPlane(GLenum plane, const GLdouble *equation)
{
    d_1_0_Deprecated->ClipPlane(plane, equation);
}

inline void QOpenGLFunctions_1_1::glVertex4sv(const GLshort *v)
{
    d_1_0_Deprecated->Vertex4sv(v);
}

inline void QOpenGLFunctions_1_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
    d_1_0_Deprecated->Vertex4s(x, y, z, w);
}

inline void QOpenGLFunctions_1_1::glVertex4iv(const GLint *v)
{
    d_1_0_Deprecated->Vertex4iv(v);
}

inline void QOpenGLFunctions_1_1::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
    d_1_0_Deprecated->Vertex4i(x, y, z, w);
}

inline void QOpenGLFunctions_1_1::glVertex4fv(const GLfloat *v)
{
    d_1_0_Deprecated->Vertex4fv(v);
}

inline void QOpenGLFunctions_1_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
    d_1_0_Deprecated->Vertex4f(x, y, z, w);
}

inline void QOpenGLFunctions_1_1::glVertex4dv(const GLdouble *v)
{
    d_1_0_Deprecated->Vertex4dv(v);
}

inline void QOpenGLFunctions_1_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
    d_1_0_Deprecated->Vertex4d(x, y, z, w);
}

inline void QOpenGLFunctions_1_1::glVertex3sv(const GLshort *v)
{
    d_1_0_Deprecated->Vertex3sv(v);
}

inline void QOpenGLFunctions_1_1::glVertex3s(GLshort x, GLshort y, GLshort z)
{
    d_1_0_Deprecated->Vertex3s(x, y, z);
}

inline void QOpenGLFunctions_1_1::glVertex3iv(const GLint *v)
{
    d_1_0_Deprecated->Vertex3iv(v);
}

inline void QOpenGLFunctions_1_1::glVertex3i(GLint x, GLint y, GLint z)
{
    d_1_0_Deprecated->Vertex3i(x, y, z);
}

inline void QOpenGLFunctions_1_1::glVertex3fv(const GLfloat *v)
{
    d_1_0_Deprecated->Vertex3fv(v);
}

inline void QOpenGLFunctions_1_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
    d_1_0_Deprecated->Vertex3f(x, y, z);
}

inline void QOpenGLFunctions_1_1::glVertex3dv(const GLdouble *v)
{
    d_1_0_Deprecated->Vertex3dv(v);
}

inline void QOpenGLFunctions_1_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
    d_1_0_Deprecated->Vertex3d(x, y, z);
}

inline void QOpenGLFunctions_1_1::glVertex2sv(const GLshort *v)
{
    d_1_0_Deprecated->Vertex2sv(v);
}

inline void QOpenGLFunctions_1_1::glVertex2s(GLshort x, GLshort y)
{
    d_1_0_Deprecated->Vertex2s(x, y);
}

inline void QOpenGLFunctions_1_1::glVertex2iv(const GLint *v)
{
    d_1_0_Deprecated->Vertex2iv(v);
}

inline void QOpenGLFunctions_1_1::glVertex2i(GLint x, GLint y)
{
    d_1_0_Deprecated->Vertex2i(x, y);
}

inline void QOpenGLFunctions_1_1::glVertex2fv(const GLfloat *v)
{
    d_1_0_Deprecated->Vertex2fv(v);
}

inline void QOpenGLFunctions_1_1::glVertex2f(GLfloat x, GLfloat y)
{
    d_1_0_Deprecated->Vertex2f(x, y);
}

inline void QOpenGLFunctions_1_1::glVertex2dv(const GLdouble *v)
{
    d_1_0_Deprecated->Vertex2dv(v);
}

inline void QOpenGLFunctions_1_1::glVertex2d(GLdouble x, GLdouble y)
{
    d_1_0_Deprecated->Vertex2d(x, y);
}

inline void QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort *v)
{
    d_1_0_Deprecated->TexCoord4sv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
    d_1_0_Deprecated->TexCoord4s(s, t, r, q);
}

inline void QOpenGLFunctions_1_1::glTexCoord4iv(const GLint *v)
{
    d_1_0_Deprecated->TexCoord4iv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
    d_1_0_Deprecated->TexCoord4i(s, t, r, q);
}

inline void QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat *v)
{
    d_1_0_Deprecated->TexCoord4fv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
    d_1_0_Deprecated->TexCoord4f(s, t, r, q);
}

inline void QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble *v)
{
    d_1_0_Deprecated->TexCoord4dv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
    d_1_0_Deprecated->TexCoord4d(s, t, r, q);
}

inline void QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort *v)
{
    d_1_0_Deprecated->TexCoord3sv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
    d_1_0_Deprecated->TexCoord3s(s, t, r);
}

inline void QOpenGLFunctions_1_1::glTexCoord3iv(const GLint *v)
{
    d_1_0_Deprecated->TexCoord3iv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord3i(GLint s, GLint t, GLint r)
{
    d_1_0_Deprecated->TexCoord3i(s, t, r);
}

inline void QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat *v)
{
    d_1_0_Deprecated->TexCoord3fv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
    d_1_0_Deprecated->TexCoord3f(s, t, r);
}

inline void QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble *v)
{
    d_1_0_Deprecated->TexCoord3dv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
    d_1_0_Deprecated->TexCoord3d(s, t, r);
}

inline void QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort *v)
{
    d_1_0_Deprecated->TexCoord2sv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord2s(GLshort s, GLshort t)
{
    d_1_0_Deprecated->TexCoord2s(s, t);
}

inline void QOpenGLFunctions_1_1::glTexCoord2iv(const GLint *v)
{
    d_1_0_Deprecated->TexCoord2iv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord2i(GLint s, GLint t)
{
    d_1_0_Deprecated->TexCoord2i(s, t);
}

inline void QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat *v)
{
    d_1_0_Deprecated->TexCoord2fv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord2f(GLfloat s, GLfloat t)
{
    d_1_0_Deprecated->TexCoord2f(s, t);
}

inline void QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble *v)
{
    d_1_0_Deprecated->TexCoord2dv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord2d(GLdouble s, GLdouble t)
{
    d_1_0_Deprecated->TexCoord2d(s, t);
}

inline void QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort *v)
{
    d_1_0_Deprecated->TexCoord1sv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord1s(GLshort s)
{
    d_1_0_Deprecated->TexCoord1s(s);
}

inline void QOpenGLFunctions_1_1::glTexCoord1iv(const GLint *v)
{
    d_1_0_Deprecated->TexCoord1iv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord1i(GLint s)
{
    d_1_0_Deprecated->TexCoord1i(s);
}

inline void QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat *v)
{
    d_1_0_Deprecated->TexCoord1fv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord1f(GLfloat s)
{
    d_1_0_Deprecated->TexCoord1f(s);
}

inline void QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble *v)
{
    d_1_0_Deprecated->TexCoord1dv(v);
}

inline void QOpenGLFunctions_1_1::glTexCoord1d(GLdouble s)
{
    d_1_0_Deprecated->TexCoord1d(s);
}

inline void QOpenGLFunctions_1_1::glRectsv(const GLshort *v1, const GLshort *v2)
{
    d_1_0_Deprecated->Rectsv(v1, v2);
}

inline void QOpenGLFunctions_1_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
    d_1_0_Deprecated->Rects(x1, y1, x2, y2);
}

inline void QOpenGLFunctions_1_1::glRectiv(const GLint *v1, const GLint *v2)
{
    d_1_0_Deprecated->Rectiv(v1, v2);
}

inline void QOpenGLFunctions_1_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
    d_1_0_Deprecated->Recti(x1, y1, x2, y2);
}

inline void QOpenGLFunctions_1_1::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
    d_1_0_Deprecated->Rectfv(v1, v2);
}

inline void QOpenGLFunctions_1_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
    d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
}

inline void QOpenGLFunctions_1_1::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
    d_1_0_Deprecated->Rectdv(v1, v2);
}

inline void QOpenGLFunctions_1_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
    d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
}

inline void QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort *v)
{
    d_1_0_Deprecated->RasterPos4sv(v);
}

inline void QOpenGLFunctions_1_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
    d_1_0_Deprecated->RasterPos4s(x, y, z, w);
}

inline void QOpenGLFunctions_1_1::glRasterPos4iv(const GLint *v)
{
    d_1_0_Deprecated->RasterPos4iv(v);
}

inline void QOpenGLFunctions_1_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
    d_1_0_Deprecated->RasterPos4i(x, y, z, w);
}

inline void QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat *v)
{
    d_1_0_Deprecated->RasterPos4fv(v);
}

inline void QOpenGLFunctions_1_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
    d_1_0_Deprecated->RasterPos4f(x, y, z, w);
}

inline void QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble *v)
{
    d_1_0_Deprecated->RasterPos4dv(v);
}

inline void QOpenGLFunctions_1_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
    d_1_0_Deprecated->RasterPos4d(x, y, z, w);
}

inline void QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort *v)
{
    d_1_0_Deprecated->RasterPos3sv(v);
}

inline void QOpenGLFunctions_1_1::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
    d_1_0_Deprecated->RasterPos3s(x, y, z);
}

inline void QOpenGLFunctions_1_1::glRasterPos3iv(const GLint *v)
{
    d_1_0_Deprecated->RasterPos3iv(v);
}

inline void QOpenGLFunctions_1_1::glRasterPos3i(GLint x, GLint y, GLint z)
{
    d_1_0_Deprecated->RasterPos3i(x, y, z);
}

inline void QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat *v)
{
    d_1_0_Deprecated->RasterPos3fv(v);
}

inline void QOpenGLFunctions_1_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
    d_1_0_Deprecated->RasterPos3f(x, y, z);
}

inline void QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble *v)
{
    d_1_0_Deprecated->RasterPos3dv(v);
}

inline void QOpenGLFunctions_1_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
    d_1_0_Deprecated->RasterPos3d(x, y, z);
}

inline void QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort *v)
{
    d_1_0_Deprecated->RasterPos2sv(v);
}

inline void QOpenGLFunctions_1_1::glRasterPos2s(GLshort x, GLshort y)
{
    d_1_0_Deprecated->RasterPos2s(x, y);
}

inline void QOpenGLFunctions_1_1::glRasterPos2iv(const GLint *v)
{
    d_1_0_Deprecated->RasterPos2iv(v);
}

inline void QOpenGLFunctions_1_1::glRasterPos2i(GLint x, GLint y)
{
    d_1_0_Deprecated->RasterPos2i(x, y);
}

inline void QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat *v)
{
    d_1_0_Deprecated->RasterPos2fv(v);
}

inline void QOpenGLFunctions_1_1::glRasterPos2f(GLfloat x, GLfloat y)
{
    d_1_0_Deprecated->RasterPos2f(x, y);
}

inline void QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble *v)
{
    d_1_0_Deprecated->RasterPos2dv(v);
}

inline void QOpenGLFunctions_1_1::glRasterPos2d(GLdouble x, GLdouble y)
{
    d_1_0_Deprecated->RasterPos2d(x, y);
}

inline void QOpenGLFunctions_1_1::glNormal3sv(const GLshort *v)
{
    d_1_0_Deprecated->Normal3sv(v);
}

inline void QOpenGLFunctions_1_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
    d_1_0_Deprecated->Normal3s(nx, ny, nz);
}

inline void QOpenGLFunctions_1_1::glNormal3iv(const GLint *v)
{
    d_1_0_Deprecated->Normal3iv(v);
}

inline void QOpenGLFunctions_1_1::glNormal3i(GLint nx, GLint ny, GLint nz)
{
    d_1_0_Deprecated->Normal3i(nx, ny, nz);
}

inline void QOpenGLFunctions_1_1::glNormal3fv(const GLfloat *v)
{
    d_1_0_Deprecated->Normal3fv(v);
}

inline void QOpenGLFunctions_1_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
    d_1_0_Deprecated->Normal3f(nx, ny, nz);
}

inline void QOpenGLFunctions_1_1::glNormal3dv(const GLdouble *v)
{
    d_1_0_Deprecated->Normal3dv(v);
}

inline void QOpenGLFunctions_1_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
    d_1_0_Deprecated->Normal3d(nx, ny, nz);
}

inline void QOpenGLFunctions_1_1::glNormal3bv(const GLbyte *v)
{
    d_1_0_Deprecated->Normal3bv(v);
}

inline void QOpenGLFunctions_1_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
    d_1_0_Deprecated->Normal3b(nx, ny, nz);
}

inline void QOpenGLFunctions_1_1::glIndexsv(const GLshort *c)
{
    d_1_0_Deprecated->Indexsv(c);
}

inline void QOpenGLFunctions_1_1::glIndexs(GLshort c)
{
    d_1_0_Deprecated->Indexs(c);
}

inline void QOpenGLFunctions_1_1::glIndexiv(const GLint *c)
{
    d_1_0_Deprecated->Indexiv(c);
}

inline void QOpenGLFunctions_1_1::glIndexi(GLint c)
{
    d_1_0_Deprecated->Indexi(c);
}

inline void QOpenGLFunctions_1_1::glIndexfv(const GLfloat *c)
{
    d_1_0_Deprecated->Indexfv(c);
}

inline void QOpenGLFunctions_1_1::glIndexf(GLfloat c)
{
    d_1_0_Deprecated->Indexf(c);
}

inline void QOpenGLFunctions_1_1::glIndexdv(const GLdouble *c)
{
    d_1_0_Deprecated->Indexdv(c);
}

inline void QOpenGLFunctions_1_1::glIndexd(GLdouble c)
{
    d_1_0_Deprecated->Indexd(c);
}

inline void QOpenGLFunctions_1_1::glEnd()
{
    d_1_0_Deprecated->End();
}

inline void QOpenGLFunctions_1_1::glEdgeFlagv(const GLboolean *flag)
{
    d_1_0_Deprecated->EdgeFlagv(flag);
}

inline void QOpenGLFunctions_1_1::glEdgeFlag(GLboolean flag)
{
    d_1_0_Deprecated->EdgeFlag(flag);
}

inline void QOpenGLFunctions_1_1::glColor4usv(const GLushort *v)
{
    d_1_0_Deprecated->Color4usv(v);
}

inline void QOpenGLFunctions_1_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
    d_1_0_Deprecated->Color4us(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_1::glColor4uiv(const GLuint *v)
{
    d_1_0_Deprecated->Color4uiv(v);
}

inline void QOpenGLFunctions_1_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
    d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_1::glColor4ubv(const GLubyte *v)
{
    d_1_0_Deprecated->Color4ubv(v);
}

inline void QOpenGLFunctions_1_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
    d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_1::glColor4sv(const GLshort *v)
{
    d_1_0_Deprecated->Color4sv(v);
}

inline void QOpenGLFunctions_1_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
    d_1_0_Deprecated->Color4s(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_1::glColor4iv(const GLint *v)
{
    d_1_0_Deprecated->Color4iv(v);
}

inline void QOpenGLFunctions_1_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
    d_1_0_Deprecated->Color4i(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_1::glColor4fv(const GLfloat *v)
{
    d_1_0_Deprecated->Color4fv(v);
}

inline void QOpenGLFunctions_1_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
    d_1_0_Deprecated->Color4f(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_1::glColor4dv(const GLdouble *v)
{
    d_1_0_Deprecated->Color4dv(v);
}

inline void QOpenGLFunctions_1_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
    d_1_0_Deprecated->Color4d(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_1::glColor4bv(const GLbyte *v)
{
    d_1_0_Deprecated->Color4bv(v);
}

inline void QOpenGLFunctions_1_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
    d_1_0_Deprecated->Color4b(red, green, blue, alpha);
}

inline void QOpenGLFunctions_1_1::glColor3usv(const GLushort *v)
{
    d_1_0_Deprecated->Color3usv(v);
}

inline void QOpenGLFunctions_1_1::glColor3us(GLushort red, GLushort green, GLushort blue)
{
    d_1_0_Deprecated->Color3us(red, green, blue);
}

inline void QOpenGLFunctions_1_1::glColor3uiv(const GLuint *v)
{
    d_1_0_Deprecated->Color3uiv(v);
}

inline void QOpenGLFunctions_1_1::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
    d_1_0_Deprecated->Color3ui(red, green, blue);
}

inline void QOpenGLFunctions_1_1::glColor3ubv(const GLubyte *v)
{
    d_1_0_Deprecated->Color3ubv(v);
}

inline void QOpenGLFunctions_1_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
    d_1_0_Deprecated->Color3ub(red, green, blue);
}

inline void QOpenGLFunctions_1_1::glColor3sv(const GLshort *v)
{
    d_1_0_Deprecated->Color3sv(v);
}

inline void QOpenGLFunctions_1_1::glColor3s(GLshort red, GLshort green, GLshort blue)
{
    d_1_0_Deprecated->Color3s(red, green, blue);
}

inline void QOpenGLFunctions_1_1::glColor3iv(const GLint *v)
{
    d_1_0_Deprecated->Color3iv(v);
}

inline void QOpenGLFunctions_1_1::glColor3i(GLint red, GLint green, GLint blue)
{
    d_1_0_Deprecated->Color3i(red, green, blue);
}

inline void QOpenGLFunctions_1_1::glColor3fv(const GLfloat *v)
{
    d_1_0_Deprecated->Color3fv(v);
}

inline void QOpenGLFunctions_1_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
    d_1_0_Deprecated->Color3f(red, green, blue);
}

inline void QOpenGLFunctions_1_1::glColor3dv(const GLdouble *v)
{
    d_1_0_Deprecated->Color3dv(v);
}

inline void QOpenGLFunctions_1_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
    d_1_0_Deprecated->Color3d(red, green, blue);
}

inline void QOpenGLFunctions_1_1::glColor3bv(const GLbyte *v)
{
    d_1_0_Deprecated->Color3bv(v);
}

inline void QOpenGLFunctions_1_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
    d_1_0_Deprecated->Color3b(red, green, blue);
}

inline void QOpenGLFunctions_1_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
    d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}

inline void QOpenGLFunctions_1_1::glBegin(GLenum mode)
{
    d_1_0_Deprecated->Begin(mode);
}

inline void QOpenGLFunctions_1_1::glListBase(GLuint base)
{
    d_1_0_Deprecated->ListBase(base);
}

inline GLuint QOpenGLFunctions_1_1::glGenLists(GLsizei range)
{
    return d_1_0_Deprecated->GenLists(range);
}

inline void QOpenGLFunctions_1_1::glDeleteLists(GLuint list, GLsizei range)
{
    d_1_0_Deprecated->DeleteLists(list, range);
}

inline void QOpenGLFunctions_1_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
    d_1_0_Deprecated->CallLists(n, type, lists);
}

inline void QOpenGLFunctions_1_1::glCallList(GLuint list)
{
    d_1_0_Deprecated->CallList(list);
}

inline void QOpenGLFunctions_1_1::glEndList()
{
    d_1_0_Deprecated->EndList();
}

inline void QOpenGLFunctions_1_1::glNewList(GLuint list, GLenum mode)
{
    d_1_0_Deprecated->NewList(list, mode);
}


// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield mask)
{
    d_1_1_Deprecated->PushClientAttrib(mask);
}

inline void QOpenGLFunctions_1_1::glPopClientAttrib()
{
    d_1_1_Deprecated->PopClientAttrib();
}

inline void QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
    d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
}

inline GLboolean QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
    return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
}

inline void QOpenGLFunctions_1_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
    d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
}

inline void QOpenGLFunctions_1_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
    d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
}

inline void QOpenGLFunctions_1_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
    d_1_1_Deprecated->NormalPointer(type, stride, pointer);
}

inline void QOpenGLFunctions_1_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
    d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
}

inline void QOpenGLFunctions_1_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
    d_1_1_Deprecated->IndexPointer(type, stride, pointer);
}

inline void QOpenGLFunctions_1_1::glEnableClientState(GLenum array)
{
    d_1_1_Deprecated->EnableClientState(array);
}

inline void QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
    d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
}

inline void QOpenGLFunctions_1_1::glDisableClientState(GLenum array)
{
    d_1_1_Deprecated->DisableClientState(array);
}

inline void QOpenGLFunctions_1_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
    d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
}

inline void QOpenGLFunctions_1_1::glArrayElement(GLint i)
{
    d_1_1_Deprecated->ArrayElement(i);
}



QT_END_NAMESPACE

#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2

#endif
