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#include "character.h"

Character::Character() :
    mLevel(0),
    mClassType(Warrior) {
}

Character::Character(const QString &name, int level, Character::ClassType classType) :
    mName(name),
    mLevel(level),
    mClassType(classType)
{
}

QString Character::name() const
{
    return mName;
}

void Character::setName(const QString &name)
{
    mName = name;
}

int Character::level() const
{
    return mLevel;
}

void Character::setLevel(int level)
{
    mLevel = level;
}

Character::ClassType Character::classType() const
{
    return mClassType;
}

void Character::setClassType(Character::ClassType classType)
{
    mClassType = classType;
}

//! [0]
void Character::read(const QJsonObject &json)
{
    mName = json["name"].toString();
    mLevel = json["level"].toDouble();
    mClassType = ClassType(qRound(json["classType"].toDouble()));
}
//! [0]

//! [1]
void Character::write(QJsonObject &json) const
{
    json["name"] = mName;
    json["level"] = mLevel;
    json["classType"] = mClassType;
}
//! [1]
