| Home | Libraries | People | FAQ | More

## Tutorial

Tutorial is provided to give you an idea of how to create and use plugins.

### Plugin basics

The first thing to do when creating your own plugins is define the plugin interface. There is an example of an abstract class that will be our plugin API:

    #include <string>

    class my_plugin_api {
    public:
       virtual std::string name() const = 0;
       virtual float calculate(float x, float y) = 0;

       virtual ~my_plugin_api() {}
    };

Now let's make a DLL/DSO library that will holds implementation of plugin interface and exports it using the `extern "C"` and `BOOST_SYMBOL_EXPORT`:

    #include <boost/config.hpp> // for BOOST_SYMBOL_EXPORT
    #include "../tutorial_common/my_plugin_api.hpp"

    namespace my_namespace {

    class my_plugin_sum : public my_plugin_api {
    public:
        my_plugin_sum() {
            std::cout << "Constructing my_plugin_sum" << std::endl;
        }

        std::string name() const {
            return "sum";
        }

        float calculate(float x, float y) {
            return x + y;
        }

        ~my_plugin_sum() {
            std::cout << "Destructing my_plugin_sum ;o)" << std::endl;
        }
    };

    // Exporting `my_namespace::plugin` variable with alias name `plugin`
    // (Has the same effect as `BOOST_DLL_ALIAS(my_namespace::plugin, plugin)`)
    extern "C" BOOST_SYMBOL_EXPORT my_plugin_sum plugin;
    my_plugin_sum plugin;

    } // namespace my_namespace

Simple application that loads plugin using the `boost::dll::import` and `append_decorations`:

    #include <boost/dll/import.hpp> // for import_alias
    #include <iostream>
    #include "../tutorial_common/my_plugin_api.hpp"

    namespace dll = boost::dll;

    int main(int argc, char* argv[]) {

        boost::filesystem::path lib_path(argv[1]);          // argv[1] contains path to directory with our plugin library
        boost::shared_ptr<my_plugin_api> plugin;            // variable to hold a pointer to plugin variable
        std::cout << "Loading the plugin" << std::endl;

        plugin = dll::import<my_plugin_api>(          // type of imported symbol is located between `<` and `>`
            lib_path / "my_plugin_sum",                     // path to the library and library name
            "plugin",                                       // name of the symbol to import
            dll::load_mode::append_decorations              // makes `libmy_plugin_sum.so` or `my_plugin_sum.dll` from `my_plugin_sum`
        );

        std::cout << "plugin->calculate(1.5, 1.5) call:  " << plugin->calculate(1.5, 1.5) << std::endl;
    }

That application will output:

    Loading the plugin
    Constructing my_plugin_sum
    plugin->calculate(1.5, 1.5) call:  3
    Destructing my_plugin_sum ;o)

Full sources:

- example/tutorial_common/my_plugin_api.hpp
- example/tutorial1/my_plugin_sum.cpp
- example/tutorial1/tutorial1.cpp

Back to the Top

### Factory method in plugin

In previous example we were importing from a plugin a single variable. Let's make a class that uses our plugin API plugin and holds some state:

    #include <boost/dll/alias.hpp> // for BOOST_DLL_ALIAS
    #include "../tutorial_common/my_plugin_api.hpp"

    namespace my_namespace {

    class my_plugin_aggregator : public my_plugin_api {
        float aggr_;
        my_plugin_aggregator() : aggr_(0) {}

    public:
        std::string name() const {
            return "aggregator";
        }

        float calculate(float x, float y) {
            aggr_ += x + y;
            return aggr_;
        }

        // Factory method
        static boost::shared_ptr<my_plugin_aggregator> create() {
            return boost::shared_ptr<my_plugin_aggregator>(
                new my_plugin_aggregator()
            );
        }
    };

    BOOST_DLL_ALIAS(
        my_namespace::my_plugin_aggregator::create, // <-- this function is exported with...
        create_plugin                               // <-- ...this alias name
    )

    } // namespace my_namespace

As you may see, `my_namespace::create_plugin` is a factory method, that creates instances of `my_namespace::my_plugin_aggregator`. We export that method with the name "create_plugin" using `BOOST_DLL_ALIAS`.

    #include <boost/dll/import.hpp> // for import_alias
    #include <boost/function.hpp>
    #include <iostream>
    #include "../tutorial_common/my_plugin_api.hpp"

    namespace dll = boost::dll;

    int main(int argc, char* argv[]) {

        boost::filesystem::path shared_library_path(argv[1]);               // argv[1] contains path to directory with our plugin library
        shared_library_path /= "my_plugin_aggregator";
        typedef boost::shared_ptr<my_plugin_api> (pluginapi_create_t)();
        boost::function<pluginapi_create_t> creator;

        creator = boost::dll::import_alias<pluginapi_create_t>(             // type of imported symbol must be explicitly specified
            shared_library_path,                                            // path to library
            "create_plugin",                                                // symbol to import
            dll::load_mode::append_decorations                              // do append extensions and prefixes
        );

        boost::shared_ptr<my_plugin_api> plugin = creator();
        std::cout << "plugin->calculate(1.5, 1.5) call:  " << plugin->calculate(1.5, 1.5) << std::endl;
        std::cout << "plugin->calculate(1.5, 1.5) second call:  " << plugin->calculate(1.5, 1.5) << std::endl;
        std::cout << "Plugin Name:  " << plugin->name() << std::endl;
    }

In that application we have imported the factory method using `boost::dll::import_alias`.

| Caution
Be careful: `creator` variable holds a reference to the loaded shared library. If this variable goes out of scope or will be reset, then the DLL/DSO will be unloaded and any attempt to dereference the `plugin` variable will lead to undefined behavior.

Output of the application will be the following:

    plugin->calculate(1.5, 1.5) call:  3
    plugin->calculate(1.5, 1.5) second call:  6
    Plugin Name:  aggregator

Full sources:

- example/tutorial2/my_plugin_aggregator.cpp
- example/tutorial2/tutorial2.cpp

Back to the Top

### Searching for a symbol in multiple plugins

Consider the situation: we have multiple plugins, but only some of them have symbols that we need. Let's write a function that search list of plugins and attempts to find `"create_plugin"` method.

    #include <boost/dll/import.hpp> // for import_alias
    #include <boost/make_shared.hpp>
    #include <boost/function.hpp>
    #include <iostream>
    #include "../tutorial_common/my_plugin_api.hpp"

    namespace dll = boost::dll;

    std::size_t search_for_symbols(const std::vector<boost::filesystem::path>& plugins) {
        std::size_t plugins_found = 0;

        for (std::size_t i = 0; i < plugins.size(); ++i) {
            std::cout << "Loading plugin: " << plugins[i] << '\n';
            dll::shared_library lib(plugins[i], dll::load_mode::append_decorations);
            if (!lib.has("create_plugin")) {
                // no such symbol
                continue;
            }

            // library has symbol, importing...
            typedef boost::shared_ptr<my_plugin_api> (pluginapi_create_t)();
            boost::function<pluginapi_create_t> creator
                = dll::import_alias<pluginapi_create_t>(boost::move(lib), "create_plugin");

            std::cout << "Matching plugin name: " << creator()->name() << std::endl;
            ++ plugins_found;
        }

        return plugins_found;
    }

If we call that method for all our plugins we'll get the following output:

    Loading plugin: "/test/libmy_plugin_aggregator.so"
    Matching plugin name: aggregator
    Loading plugin: "/test/libmy_plugin_sum.so"
    Constructing my_plugin_sum
    Destructing my_plugin_sum ;o)

Full sources:

- example/tutorial3/tutorial3.cpp
- example/tutorial2/my_plugin_aggregator.cpp
- example/tutorial1/my_plugin_sum.cpp

Back to the Top

### Linking plugin into the executable

Linking plugin into the executable has the advantages of

- reducing common size of distribution
- simplification of installation of distribution
- faster plugin load

Let's start from creating a linkable in plugin. Such plugin will have a header, common for plugin library itself and for the executable:

    #include <boost/dll/alias.hpp>                          // for BOOST_DLL_ALIAS
    #include <boost/shared_ptr.hpp>
    #include "../tutorial_common/my_plugin_api.hpp"

    namespace my_namespace {
        boost::shared_ptr<my_plugin_api> create_plugin();   // Forward declaration
    } // namespace my_namespace

    BOOST_DLL_ALIAS(
        my_namespace::create_plugin,                        // <-- this function is exported with...
        create_plugin                                       // <-- ...this alias name
    )

Main trick here is the alias definition. When linking plugin into the executable, the alias must be instantiated in one of the source files of the executable. Otherwise the linker will optimize away our plugin.

Here's how the implementation of the plugin looks like:

    #include "static_plugin.hpp" // this is essential, BOOST_SYMBOL_ALIAS must be seen in this file

    #include <boost/make_shared.hpp>
    #include <iostream>

    namespace my_namespace {

    class my_plugin_static : public my_plugin_api {
    public:
        my_plugin_static() {
            std::cout << "Constructing my_plugin_static" << std::endl;
        }

        std::string name() const {
            return "static";
        }

        float calculate(float x, float y) {
            return x - y;
        }

        ~my_plugin_static() {
            std::cout << "Destructing my_plugin_static" << std::endl;
        }
    };

    boost::shared_ptr<my_plugin_api> create_plugin() {
        return boost::make_shared<my_plugin_static>();
    }

    } // namespace my_namespace

Now if we make a static library from source file and link that static library with the following code, we'll be able to import symbols from plugin:

    #include <boost/dll/shared_library.hpp>         // for shared_library
    #include <boost/dll/runtime_symbol_info.hpp>    // for program_location()
    #include "static_plugin.hpp"                    // without this headers some compilers may optimize out the `create_plugin` symbol
    #include <boost/function.hpp>
    #include <iostream>

    namespace dll = boost::dll;

    int main() {
        dll::shared_library self(dll::program_location());

        std::cout << "Call function" << std::endl;
        boost::function<boost::shared_ptr<my_plugin_api>()> creator
            = self.get_alias<boost::shared_ptr<my_plugin_api>()>("create_plugin");

        std::cout << "Computed Value: " << creator()->calculate(2, 2) << std::endl;
    }

| Note
Flag '-rdynamic' must be used when linking the plugin into the executable on Linux OS. Otherwise loading symbols from self will fail.

Running the program will output the following:

    Call function
    Constructing my_plugin_static
    Computed Value: 0
    Destructing my_plugin_static

| Note
If we want to make a traditional plugin that is located in a separate shared library, all we need to do is remove the `#include "static_plugin.hpp"` line and replace `dll::program_location()` with plugin location and name.

Full sources:

- example/tutorial4/static_plugin.hpp
- example/tutorial4/static_plugin.cpp
- example/tutorial4/load_self.cpp

Back to the Top

### Symbol shadowing problem (Linux)

Let's make an executable, link a plugin into it and attempt to load all the existing plugins:

    namespace dll = boost::dll;

    class plugins_collector {
        // Name => plugin
        typedef boost::container::map<std::string, dll::shared_library> plugins_t;

        boost::filesystem::path         plugins_directory_;
        plugins_t                       plugins_;

        // loads all plugins in plugins_directory_
        void load_all();

        // Gets `my_plugin_api` instance using "create_plugin" or "plugin" imports,
        // stores plugin with its name in the `plugins_` map.
        void insert_plugin(BOOST_RV_REF(dll::shared_library) lib);

    public:
        plugins_collector(const boost::filesystem::path& plugins_directory)
            : plugins_directory_(plugins_directory)
        {
            load_all();
        }

        void print_plugins() const;

        std::size_t count() const;
        // ...
    };

    int main(int argc, char* argv[]) {

        plugins_collector plugins(argv[1]);

        std::cout << "\n\nUnique plugins " << plugins.count() << ":\n";
        plugins.print_plugins();
        // ...

With the default flags you'll get a very strange output:

    Loaded (0x180db60):"/libs/dll/test/libmy_plugin_aggregator.so"
    Constructing my_plugin_static
    Destructing my_plugin_static
    ...

    Unique plugins 2:
    (0x180db60): static
    (0x180e3b0): sum
    Destructing my_plugin_sum ;o)

Why `my_plugin_static` was constructed while we were loading `my_plugin_aggregator`?

That's because function `create_plugin` from `libmy_plugin_aggregator.so` was shadowed by the `create_plugin` function from other plugin. Dynamic linker thought that `create_plugin` was already loaded and there is no need to load it again.

| Warning
Use "-fvisibility=hidden" flag (at least for plugins) while compiling for POSIX platforms. This flag makes your code more portable ("-fvisibility=hidden" is the default behavior under Windows), reduces size of the binaries and improves binary load time.

Now if we recompile your example with "-fvisibility=hidden" we'll get the following output:

    Loaded (0x2406b60):"/libs/dll/test/libmy_plugin_aggregator.so"
    Loaded (0x2407410):"/libs/dll/test/libgetting_started_library.so"
    Constructing my_plugin_sum
    ...

    Unique plugins 3:
    (0x2406b60): aggregator
    (0x7fd1cadce2c8): static
    (0x24073b0): sum
    Destructing my_plugin_sum ;o)

Full sources:

- example/tutorial5/load_all.cpp
- example/tutorial4/static_plugin.cpp
- example/tutorial2/my_plugin_aggregator.cpp
- example/tutorial1/my_plugin_sum.cpp

Back to the Top

### Executing callbacks on library unload

Boost.DLL provides no out of the box mechanism for catching library unloads. However such task could be easily implemented.

All you need to do, is write a simple class that stores callbacks and calls them at destruction:

    #include <boost/dll/alias.hpp> // for BOOST_DLL_ALIAS
    #include <boost/function.hpp>
    #include <vector>

    namespace my_namespace {

    struct on_unload {
        typedef boost::function<void()> callback_t;
        typedef on_unload this_type;

        ~on_unload() {
            for (std::size_t i = 0; i < callbacks_.size(); ++i) {
                callback_t& function = callbacks_[i];
                function(); // calling the callback
            }
        }

        // not thread safe
        static void add(const callback_t& function) {
            static this_type instance;
            instance.callbacks_.push_back(function);
        }

    private:
        std::vector<callback_t> callbacks_;
        on_unload() {} // prohibit construction outside of the `add` function
    };

    // Exporting the static "add" function with name "on_unload"
    BOOST_DLL_ALIAS(my_namespace::on_unload::add, on_unload)

    } // namespace my_namespace

In the example above `my_namespace::on_unload` is a singleton structure that holds a vector of callbacks and calls all the callbacks at destruction.

Now we can load this library and provide a callback:

    #include <boost/dll/import.hpp>
    #include <boost/function.hpp>
    #include <iostream>

    typedef boost::function<void()> callback_t;

    void print_unloaded() {
        std::cout << "unloaded" << std::endl;
    }

    int main(int argc, char* argv[]) {
        // argv[1] contains full path to our plugin library
        boost::filesystem::path shared_library_path =  argv[1];

        // loading library and getting a function from it
        boost::function<void(const callback_t&)> on_unload
            = boost::dll::import_alias<void(const callback_t&)>(
                shared_library_path, "on_unload"
            );

        on_unload(&print_unloaded); // adding a callback
        std::cout << "Before library unload." << std::endl;

        // Releasing last reference to the library, so that it gets unloaded
        on_unload.clear();
        std::cout << "After library unload." << std::endl;
    }

If we run the example we'll get the following output:

    Before library unload.
    unloaded
    After library unload.

Full sources:

- example/tutorial6/on_unload_lib.cpp
- example/tutorial6/tutorial6.cpp

Back to the Top

### Querying libraries for symbols

Situation when we do not know names of functions in plugin could occur. In that case querying library could be useful.

Imagine the situation: we have a project called 'Anna' that is capable of loading and using plugins that contain functions with signature `void(const std::string&)`. We do not know function names, but wish to find out them somehow.

Solution would be pretty simple. Let's agree with plugin developers, that they can name functions as they like, but all the plugin functions aliases must be located in section named 'Anna':

    #include <boost/dll/alias.hpp> // for BOOST_DLL_ALIAS_SECTIONED
    #include <iostream>
    #include <string>

    void print(const std::string& s) {
        std::cout << "Hello, " << s << '!' << std::endl;
    }

    BOOST_DLL_ALIAS_SECTIONED(print, print_hello, Anna)

    #include <boost/dll/alias.hpp> // for BOOST_DLL_ALIAS_SECTIONED
    #include <string>
    #include <iostream>

    void print_howdy(const std::string& s) {
        std::cout << "How're you doing, " << s << '?' << std::endl;
    }

    void print_bored(const std::string& s) {
        std::cout << "Are you bored, " << s << '?' << std::endl;
    }

    BOOST_DLL_ALIAS_SECTIONED(print_howdy, howdy, Anna)
    BOOST_DLL_ALIAS_SECTIONED(print_bored, are_you_bored, Anna)

Now we can easily get those functions using the `boost::dll::library_info`:

    #include <boost/dll/shared_library.hpp>
    #include <boost/dll/library_info.hpp>
    #include <iostream>

    void load_and_execute(const boost::filesystem::path libraries[], std::size_t libs_count) {
        const std::string username = "User";

        for (std::size_t i = 0; i < libs_count; ++i) {
            // Class `library_info` can extract information from a library
            boost::dll::library_info inf(libraries[i]);

            // Getting symbols exported from 'Anna' section
            std::vector<std::string> exports = inf.symbols("Anna");

            // Loading library and importing symbols from it
            boost::dll::shared_library lib(libraries[i]);
            for (std::size_t j = 0; j < exports.size(); ++j) {
                std::cout << "\nFunction '" << exports[j] << "' prints:\n\t";
                lib.get_alias<void(const std::string&)>(exports[j]) // importing function
                    (username);                                     // calling function
            }
        }
    }

If we run the example we'll get the following output:

    Function 'print_hello' prints:
    	Hello, User!

    Function 'are_you_bored' prints:
    	Are you bored, User?

    Function 'howdy' prints:
    	How're you doing, User?

| Note
`BOOST_DLL_ALIAS` macro by default places all the aliases into the "boostdll" section.

Full sources:

- example/tutorial7/library1.cpp
- example/tutorial7/library2.cpp
- example/tutorial7/tutorial7.cpp

Back to the Top

### Advanced library reference counting

As noted in documentation to the `boost::dll::import` variables and functions returned from those functions hold a reference to the shared library. However nested objects and objects that are returned by `import*` functions do not hold a reference to the shared library. There's no way to solve this issue on the Boost.DLL library level, but you can take care of this problem by your own. Here's an example how this could be done.

In this example we'll be importing function that constructs an instance of plugin and binding that instance to shared_library.

First of all we need to define a new plugin api:

    #include "../tutorial_common/my_plugin_api.hpp"
    #include <boost/filesystem/path.hpp>

    class my_refcounting_api: public my_plugin_api {
    public:
        // Returns path to shared object that holds a plugin.
        // Must be instantiated in plugin.
        virtual boost::filesystem::path location() const = 0;
    };

This API does not differ much from the previous one. Only one abstract method was added.

Now let's define the plugin:

    #include "refcounting_plugin.hpp"
    #include <boost/dll/runtime_symbol_info.hpp> // for this_line_location()

    namespace my_namespace {

    class my_plugin_refcounting : public my_refcounting_api {
    public:
        // Must be instantiated in plugin
        boost::filesystem::path location() const {
            return boost::dll::this_line_location(); // location of this plugin
        }

        std::string name() const {
            return "refcounting";
        }

        // ...
    };

    } // namespace my_namespace

    // Factory method. Returns *simple pointer*!
    my_refcounting_api* create() {
        return new my_namespace::my_plugin_refcounting();
    }

This plugin does not differ much from our previous examples except the additional method that calls `boost::dll::this_line_location` and `create()` function that returns a simple pointer instead of `boost::shared_ptr`.

Now lets make a function that binds a newly created instance of `my_refcounting_api` to a shared library:

    #include <boost/shared_ptr.hpp>
    #include <boost/make_shared.hpp>
    #include <boost/dll/shared_library.hpp>

    struct library_holding_deleter {
        boost::shared_ptr<boost::dll::shared_library> lib_;

        void operator()(my_refcounting_api* p) const {
            delete p;
        }
    };

    inline boost::shared_ptr<my_refcounting_api> bind(my_refcounting_api* plugin) {
        // getting location of the shared library that holds the plugin
        boost::filesystem::path location = plugin->location();

        // `make_shared` is an efficient way to create a shared pointer
        boost::shared_ptr<boost::dll::shared_library> lib
            = boost::make_shared<boost::dll::shared_library>(location);

        library_holding_deleter deleter;
        deleter.lib_ = lib;

        return boost::shared_ptr<my_refcounting_api>(
            plugin, deleter
        );
    }

In `bind` method we call `plugin->location()`. This call results in a call to `boost::dll::this_line_location` and returns the plugin location. Then a `shared_ptr` that holds a `shared_library` is created using the `make_shared` call.

After that we construct a `boost::shared_ptr<my_refcounting_api>` with a `library_holding_deleter` that keeps an instance of the shared library.

| Note
Use `std::unique_ptr<my_refcounting_api>` instead of `my_refcounting_api*` in production code to avoid memory leaks when `plugin->location()` throws or when some other class rises an exception.

That's it, now we can get instance of a plugin:

    #include <boost/dll/import.hpp>
    #include <boost/function.hpp>
    inline boost::shared_ptr<my_refcounting_api> get_plugin(
        boost::filesystem::path path, const char* func_name)
    {
        typedef my_refcounting_api*(func_t)();
        boost::function<func_t> creator = boost::dll::import_alias<func_t>(
            path,
            func_name,
            boost::dll::load_mode::append_decorations   // will be ignored for executable
        );

        // `plugin` does not hold a reference to shared library. If `creator` will go out of scope,
        // then `plugin` can not be used.
        my_refcounting_api* plugin = creator();

        // Returned variable holds a reference to
        // shared_library and it is safe to use it.
        return bind( plugin );

        // `creator` goes out of scope here and will be destroyed.
    }

Here's how it `main()` function look like:

| Runtime plugin load | Plugin was linked in
--- | --- | ---
Code |
    #include <iostream>
    #include "refcounting_api.hpp"

    int main(int argc, char* argv[]) {

        boost::shared_ptr<my_refcounting_api> plugin = get_plugin(
            boost::filesystem::path(argv[1]) / "refcounting_plugin",
            "create_refc_plugin"
        );

        std::cout << "Plugin name: " << plugin->name()
                  << ", \nlocation: " << plugin->location()
                  << std::endl;
    }
    #include <boost/dll/runtime_symbol_info.hpp> // program_location()
    #include <iostream>
    #include "refcounting_plugin.hpp"

    int main() {
        boost::shared_ptr<my_refcounting_api> plugin = get_plugin(
            boost::dll::program_location(),
            "create_refc_plugin"
        );

        std::cout << "Plugin name: " << plugin->name()
                  << ", \nlocation: " << plugin->location()
                  << std::endl;
    }
Output |
    Plugin name: refcounting,
    location: "/libs/dll/librefcounting_plugin.so"
    Plugin name: refcounting,
    location: "/tutorial8_static"

Full sources:

- example/tutorial8/refcounting_api.hpp
- example/tutorial8/refcounting_plugin.hpp
- example/tutorial8/refcounting_plugin.cpp
- example/tutorial8/tutorial8.cpp
- example/tutorial8/tutorial8_static.cpp

Back to the Top

### Importing a C function from Windows dll

This a trivial example, but it has one tricky place. When you are importing a C function by it's name you must use `boost::dll::import`, not `boost::dll::import_alias`:

    #include <boost/dll/import.hpp>         // for dll::import
    #include <boost/dll/shared_library.hpp> // for dll::shared_library
    #include <boost/function.hpp>
    #include <iostream>
    #include <windows.h>

    namespace dll = boost::dll;

    int main() {
        typedef HANDLE(__stdcall GetStdHandle_t)(DWORD );       // function signature with calling convention

        // OPTION #0, requires C++11 compatible compiler that understands GetStdHandle_t signature.

        auto get_std_handle = dll::import<GetStdHandle_t>(
            "Kernel32.dll",
            "GetStdHandle",
            boost::dll::load_mode::search_system_folders
        );
        std::cout << "0.0 GetStdHandle() returned " << get_std_handle(STD_OUTPUT_HANDLE) << std::endl;

        // You may put the `get_std_handle` into boost::function<>. But boost::function<Signature> can not compile with
        // Signature template parameter that contains calling conventions, so you'll have to remove the calling convention.
        boost::function<HANDLE(DWORD)> get_std_handle2 = get_std_handle;
        std::cout << "0.1 GetStdHandle() returned " << get_std_handle2(STD_OUTPUT_HANDLE) << std::endl;

        // OPTION #1, does not require C++11. But without C++11 dll::import<> can not handle calling conventions,
        // so you'll need to hand write the import.
        dll::shared_library lib("Kernel32.dll", dll::load_mode::search_system_folders);
        GetStdHandle_t& func = lib.get<GetStdHandle_t>("GetStdHandle");

        // Here `func` does not keep a reference to `lib`, you'll have to deal with that on your own.
        std::cout << "1.0 GetStdHandle() returned " << func(STD_OUTPUT_HANDLE) << std::endl;

        return 0;
    }

Full sources:

- example/tutorial9/tutorial9.cpp

Back to the Top